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👷 Spatial & Embodied Engineer

👷
Spatial & Embodied Intelligence
Build the system: Geometry → 3D → SLAM → Spatial Memory → Navigation → Robot.
  1. 1
    b01What is Spatial Intelligence?45 min
    From cognition to computation: what it means for machines to understand space.
  2. 2
    b02Camera and Geometry60 min
    Pinhole cameras, intrinsics/extrinsics, epipolar geometry and triangulation.
  3. 3
    b03Depth and Point Clouds60 min
    Stereo, monocular depth, sensors and the most universal explicit 3D representation.
  4. 4
    b04NeRF and Gaussian Splatting90 min
    Implicit radiance fields vs explicit Gaussian primitives — the modern 3D stack.
  5. 5
    b05Dynamic 3D / 4D Worlds75 min
    Scene flow, dynamic occupancy and 4D representations: add the time axis.
  6. 6
    b06State Estimation75 min
    Kalman/EKF/UKF, factor graphs and nonlinear least squares over Lie groups.
  7. 7
    b07SLAM and VIO90 min
    Simultaneous localization and mapping; visual-inertial odometry on real benchmarks.
  8. 8
    b08Spatial Memory60 min
    Maps, place recognition and persistent scene representations — remembering the world.
  9. 9
    b09Affordance45 min
    From "what the world is" to "what the world lets me do".
  10. 10
    b10Navigation75 min
    Geometry, semantics and language-guided navigation — spatial intelligence’s killer app.
  11. 11
    b11Robot World Models75 min
    Sim-to-real, system identification and world models that survive contact with physics.
  12. 12
    b12VLA and World-Action Models75 min
    Vision-Language-Action models and predicting the consequences of actions.
  13. 13
    b13Capstone: Build Your Own Spatial World Modelproject
    End-to-end system: perception → state estimation → planning, evaluated on a benchmark.
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Why this order​

The track follows the real engineering pipeline of a spatial system:

  1. Perception & representation (b01–b05) — geometry first (cameras, depth, point clouds), then the modern neural stack (NeRF, Gaussian Splatting, dynamic 4D).
  2. State estimation (b06–b08) — filtering and factor graphs, SLAM/VIO on real benchmarks, and persistent spatial memory.
  3. Acting in space (b09–b12) — affordances, navigation, and robot world models up to VLA and world-action models.
  4. Capstone (b13) — perception → state estimation → planning, evaluated on a benchmark, end to end.

Exit criteria​

You are done with this track when you can stand up a complete spatial-intelligence system — perceive, estimate, plan — and evaluate it on a public benchmark (EuRoC-class). Career narrative: Spatial AI Engineer / Robotics Perception Engineer.

Not your track? The parallel World Model Scientist track builds the models themselves — same foundations, different exit.